Half-Life 2: Anticitizen is a reimagining of the beloved second installment in the Half-Life series, incorporating many of the cut content and early concepts. Follow Gordon Freeman's journey through City 17, Ravenholm, the Air Exchange, Borealis, and many other strange places, and meet some familiar faces, as well as some familiar-but-slightly. The Art & Business of Making Games. Video game industry news, developer blogs, and features delivered daily. The Half-Life monster that never was: Mr. Friendly, aka the 'Rape Monster'.
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The subject matter of this article contains in-development information that was cut from the final version of an official and/or canonical source and appears in no other canonical source. It may also contain incomplete information since not all cut material is publicly known. |
Mr. Friendly | |
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General information | |
Faction | |
Type | Wildlife |
Individual information | |
Weapon(s) |
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Game information | |
Designer(s) | Ted Backman[2][3] |
Mr. Friendly[2] is an alien enemy cut from Half-Life. It can be found in the game files.
- 4List of appearances
Overview[edit]
About the size of a horse, Mr. Friendly was to be a creature that crawled on legs of uneven length with hoofed feet at its back and horn-like spurs on its front. It moved in an awkward, shuffling manner while its spurs dragging across the ground made a noise resembling 'fingernails on a chalkboard'.[1][2] It would act as a non-hostile scavenger that ate the corpses of dead enemies. This behavior would serve as a logical explanation for the disappearance of bodies that was done to improve the performance of the game.[4] It could also alert the player to nearby threats.
- “It's a carrion eater, and it thinks you are the coolest thing it's ever seen because you create so much food! You can snuff it if you want to, but, if you pay attention to its behaviour, it'll act as an early warning system. It can sense danger like a horse. If a bad-ass monster is close by, it'll make a warning cry and run away.”
- — Ted Backman[5]
One of its proposed attacks was to pound the ground and knock the player's weapon out of his hand. It was even suggested that Gordon's glasses fly off and leave the player stuck in combat with blurry vision, a feature that would have been challenging to implement considering the game technology available at the time.[2] Its most recent attacks in the game's development are demonstrated in the model's animations. Two sequences show it rearing up on its hind legs and whipping its target with its tentacles, a double whip variation also included, as well as vomiting at the player when at range.[1]
Behind the scenes[edit]
Half-Life 2: Raising the Bar offers an account as to the origin of the alien's design. According to the book, Valve's Ken Birdwell had a friend whose 12-year-old brother, Ted Backman, used to draw. Birdwell had always liked his work, so while searching for a concept artist for Half-Life several years later, he asked Backman to provide a couple of sketches for possible monsters. Backman presented him and Gabe Newell, Valve's managing director, sketches of several very sexual-oriented monsters, the kind of material Birdwell did not expect. Among these was 'Mr. Friendly' displaying an obvious penis. When questioned about it, Backman described that the creature would use its tentacled arms to pull the player towards itself until the point of fatal copulation. Birdwell was worried that Newell wouldn't approve of this material, but it turned out that was exactly what he was looking for. Newell and Backman then began a discussion about possible psycho-sexual alien behaviors and clinical descriptions of disturbed adolescent sexual fantasies. The sexual themes of some of these enemies were intended to elicit a response from the homophobia of some 14-year-old boys, a significant portion of the targeted audience for the game.[2]
Mr. Friendly was still present in Half-Life as late as of the beginning of 1998.[3] Before it was finally cut, Backman considered the alien to be one of his favorite characters in the game.[3] While removed from the finished product, the final release possesses a compiled version of Mr. Friendly's model with several animations. However, there are no associated sounds or AI for the entity.
The Half-Life SDK includes a second version of the character referred to as 'bigfriendly' which scales the model up three times its normal size. It also contains an extra death animation named dieback
which depicts the creature being violently launched backwards.
Gallery[edit]
Concept art.
Demonstration of Mr Friendly's existing animations.
Mr. Friendly's face texture with Ted Backman's signature.
The larger version of Mr. Friendly, dubbed 'bigfriendly', from the SDK.
List of appearances[edit]
Main games[edit]
- Half-Life(First appearance)(Game files only)(Non-canonical appearance)
Other[edit]
- Half-Life 2: Raising the Bar(Non-canonical appearance)
References[edit]
Mr. Friendly Half-life.fandom.com
- ↑ 1.01.11.21.3Half-Life game files
- ↑ 2.02.12.22.32.42.52.6Half-Life 2: Raising the Bar
- ↑ 3.03.13.2The Ted B interview on The Daily Death (February 17, 1998) (archived)
- ↑Half-Life: What about the baddies? on Online Gaming Review (February 25, 1998) (archived)
- ↑PC Gamer (UK) magazine, Issue 45 (July 1997), pages 47, 48
Mr Friendly Half-life
Xen | |
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Creatures | Alien Craft · Alien Controller · Alien Grunt · Barnacle · Boid · Bug · Bullsquid · Chumtoad · Clam · Gargantua · Gnat · Headcrab · Houndeye · Ichthyosaur · Leech · Nihilanth · Protozoan · Snark · Tentacle · Vortigaunt |
Headcrabs | Headcrab · Classic Headcrab · Armored Headcrab · Fast Headcrab · Gonarch · Hedy Lamarr · Poison Headcrab · Reviver · Headcrab Shell |
Zombies | Zombie · Classic Zombie · Fast Zombie · Gonome · Jeff · Poison Zombie · Reviver Zombie · Zombine |
Vortigaunts | Vortigaunt · Vortigese · All-Knowing Vortigaunt · Gary · X-8973 and R-4913 · Uriah · Minor Resistance members · Lone Vort · Vortigaunt Camp |
Flora and minerals | Cougher · Bloater · Hair · Healing Pool · Plant Light · Pollip · Spore · Trampoline · Tree · Villus · Violet Crystal · Wallpod · Xenium |
Weapons | Energy Cannon · Hivehand · Snark · Snark Egg · Violet Crystal · Xen Grenade |
Transportation | Alien Craft · Teleportation |
Technology | Healing Chamber · Teleportation · Transportation · Weapons |
Locations | The Mines · Xen |
Creatures (cut) | Archer · Charger · Fast Walker · Flocking Floater · Jelly Bobber · Kingpin · Mr. Friendly · Panther Eye · Sand Barnacle · Snapbug · Sphere · Stukabat · Unidentified creature |
Headcrabs (cut) | Brickbat |
Zombies (cut) | Zombie Assassin |
Vortigaunts (cut) | Vorti-Cell |
Weapons (cut) | Alien Organic Chainsaw · Black Hole Gun |
Mr. Friendly | Unpublished Villains Wiki | Fandom
Creatures | |
---|---|
Antlions | Antlion · Antlion Grub · Antlion Guard · Antlion Guardian · Antlion Soldier · Antlion Worker |
Headcrabs | Headcrab · Classic Headcrab · Armored Headcrab · Fast Headcrab · Gonarch · Poison Headcrab · Reviver · Headcrab Shell |
Race X | Gene Worm · Pit Drone · Pit Worm · Shock Roach · Shock Trooper · Spore Launcher · Sprite · Voltigore |
Synths | Synth · Advisor pod · Crab Synth · Combine Advisor · Combine Dropship · Combine Gunship · Hunter · Mortar Synth · Strider |
Xen | Alien Craft · Alien Controller · Alien Grunt · Barnacle · Boid · Bug · Bullsquid · Chumtoad · Clam · Gargantua · Gnat · Headcrab · Houndeye · Ichthyosaur · Leech · Nihilanth · Protozoan · Snark · Tentacle · Vortigaunt |
Zombies | Zombie · Classic Zombie · Fast Zombie · Gonome · Jeff · Poison Zombie · Reviver Zombie · Zombine |
Other | List of Earth creatures(Half-Life series/Portal series) · Mantis Man |
Antlions (cut) | Antlion King |
Synths (cut) | Attack Synth · Combine Guard (Synth) · Combine Mobile Mine · Combine Super Soldier · Combine Synth Elite Soldier |
Xen (cut) | Archer · Charger · Fast Walker · Flocking Floater · Jelly Bobber · Kingpin · Mr. Friendly · Panther Eye · Sand Barnacle · Snapbug · Sphere · Stukabat |
Zombies (cut) | Zombie Assassin · Zombie Monkey |
Other (cut) | List of minor cut creatures · Hydra · Particle Storm · Sacktick · Skitch |